![]() ![]() d5, black can decline the gambit some other ways: This, as well as the unorthodox declined lines below, are in ECO code C25, along with other uncommon variations of the Vienna Game.Īside from the aforementioned 3. Generally it is recommended not to accept this gambit. White then has Qe2, pinning the pawn to the king, and allowing them to recapture both of black's offending pawns in the next few turns, while still maintaining a strong developmental lead. ![]() e5 is to simply retreat the knight immediately. Arguably the best move for black after 4. Although Qd8 temporarily saves the queen, the damage done to black's structure places white at a major advantage. Black must be especially careful not to blunder the natural looking move 6. Nf3, and best now for black is Qe6, freeing up the light-squared bishop. Qe2, and now the knight must retreat back to g8. Black may then play Qe7, pinning the pawn, but this can lead to a trap: white protects with 5. If black accepts the gambit, white should respond with e5, taking centre space. White has some attacking chances, but black's sturdy position will hold strong with the correct moves. This is considered one of three main lines of the Falkbeer Variation, and black's best response. The most common master-level response to the gambit is 3. Since then, though, two other lines have exceeded it in popularity, both also from the Falkbeer Variation. This was originally the main line of the Vienna Game, taking the form of a delayed King's Gambit. ![]()
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